NARRATIVE-DRIVEN GAMEPLAY
Players move through hand-crafted 2D environments as the story unfolds in chapters, each representing a different period of Martial Law — from its declaration to the growing resistance movements and the eventual uprising at EDSA.
HISTORICAL CONTEXT
Story beats, dialogue, and in-game events were researched and written by the client's team to reflect real accounts from the Martial Law period, giving the game an educational layer alongside its narrative.
CLOUD SAVE SYSTEM
Player save data is stored in Firestore, while game assets and media are served from Firebase Storage — keeping the build lightweight and progress persistent across sessions.
THESIS & RESEARCH SUPPORT
Beyond development, I contributed to the capstone's research paper and helped revise the technical manuscript — including flowcharts, an ERD, use case diagrams, IPO diagrams, and the architectural framework — to match the actual system that was built.